Starcraft 2 editor remove unit
- STARCRAFT 2 EDITOR REMOVE UNIT MOD
- STARCRAFT 2 EDITOR REMOVE UNIT UPGRADE
- STARCRAFT 2 EDITOR REMOVE UNIT PC
You can adapt this file completely to your liking, but it should at least contain the root toctree directive.
STARCRAFT 2 EDITOR REMOVE UNIT MOD
Attack Mod is the Damage modifier for each level of upgrade. Getting Started with the Starcraft II Editor s2editor-tutorials 1.0 documentation. windows detects it as a harmfull program. i just found out another thing that is bad with the starcraft 2 editor. Each trigger may link to a dedicated page for more advanced guides.
STARCRAFT 2 EDITOR REMOVE UNIT PC
StarCraft II is a real-time strategy game from Blizzard Entertainment for the PC and Mac. This page attempts to contain every predefined trigger in the editor with a description of it from the editor. That's a CarrierDerpy Reavers'Twilight Archons''Phase Cannons''Soul Hunters'These are the Protoss units we could have had in StarCr. i will rather use the high power editor of warcraft 3. Wage war across the galaxy with three unique and powerful races.
STARCRAFT 2 EDITOR REMOVE UNIT UPGRADE
I know how shift click works, I am not that dumb, as I showed you in the video the use of having a button to remove units from a group is much more convenient as it reduces the APM and I simply got used to it, with said button I don’t have to remap a slot and use ctrl at all, and focus only on alt+ to add units to unit slots, and said command to remove them if need be, this is how I got used to playing and would like to play sc2 in the same way, and I know what you suggest redo the group after removing a unit from my squad, which I deem far inferior to what aoe brings forth, now I bought this game, if the dev’s don’t want to implement this or are not willing then so be it, I will still play aoe3, but now and then would love to change things and sc2 is by all means a great game, but the thing that really hinders me from playing it is the downgrade that I would have to make, a downgrade from a game that came out in 2005.Īlso the x control group is for a SPECIFIC group, if I have a unit in another group that I want to remove I would have to map that too, I think you can understand why I deem this a far inferior option than the one I suggest. Cool is the time between the ending of the attack and the beginning of another. custom units doesnt work,(they neither show up nor can be selected.) the trigger editor is incomplete and buildings cant upgrade into custom buildings.